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Đang xem: How To Make A Fish Trap In 30 Seconds

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1: in Tombs: in combat floor traps, floor trap tiles you can easily see in the light and avoid but in the dark you”ll just run over. Darts, spikes, poison, flame, arrows, rolling boulders, etc…2: Harder Mini-games and more competency levels: as your character levels up in profession proficiency, the minigames should become harder and harder with bigger and bigger payoffs. At the highest professional level the minigames should be exceptionally harder for even skilled players but have a big payoff. I”ll use fishing as an example: if it touches the red instant lose, smaller window, and faster more varied fish fight. But if you catch you catch a massive fish worth more food (6 eel, 6 carp) and big XP.

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1: To each their own way to fight, but I don”t move around much in tomb battles. Clump my team around my torch wielding rangers and let the enemy come to me, they are the only battles I don”t play extremely aggressively and I much prefer a battle where I”m outnumbered 3 or 4 to 1 out in the open to equal battles where I don”t see s hit. I guess a bunch of traps would at least waste the enemy”s health.2: as robin said. Also, why? Yeah, the angler is a tedious profession to raise, but it”s also the least useful profession to raise. The others meet the increasing payoff needed, most especially the scholar, who gives kp for tomb puzzles at apprentice (3 possible) and kp for legendary researched at companion (3 possible). Get 6 fish, now you have 24 krowns worth of fish, it”s better than 4 krowns worth of fish, but not by much, and especially if I”m constantly breaking fish hooks to get it and spending time in a pretty tedious minigame as it is. The difficulty of smithing is already well set up and the increasing difficulty of mining and lumberjack is good. The difficulty of lockpicking is what you”d expect for the gains, don”t see how you”d make the payoff better than opening the chest and getting the items within.

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