Getting Around In Milan

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I hate this part. What vị you guys do? You"re stuck in the tram with ♥♥♥♥ blowing up everywhere và limited visiblity. I haven"t invested in dragon Scales for my insane run, wondering if that"s required here. This is the one section where the game feels cheap. Maybe I"m doing something wrong.

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Got through it by the skin of my teeth. It does seem like the devs were having a bit of fun at the player"s expense here, lol.

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I don"t remember anything in Half-Life being this annoying. So many times I"m trying to shoot ahead of the tram and the control panel blocks all my bullets... This part is ridiculously hard for no good reason. Only part I"ve had any trouble with... There is a difference between frustrating the player and annoying the player. This part of the game is annoying...
It is just hard alright once you get the giảm giá khuyến mãi you can successfully finish that part personally I did it on my 8th attempt pay attention to lớn green thingies that explode và try khổng lồ destroy them from far away
Is that one of those protection powers? I haven"t put any points into that tree, seemed a bit un-Wang :P
This is more than old news by now - however, I agree that this section was... Clunky. I appreciated the Half Life reference. Unfortunately, it was paired with a section that required a lot of concentration? Because of this, while I never was able khổng lồ hear the whole recording, the various punchlines like "incinerated" got really stale after the fifth repetition (in the end, tuning it out and looking up a transcript later was easier). This section felt lượt thích one of those ideas someone is really excited about, but becomes a task larger than the time needed lớn refine it. We all have those, và sometimes you can"t help but get attached khổng lồ something - even if you know you should cut it. I feel lượt thích some simple tweaks could have prevented it from turning into such a slog - lượt thích separating the referential narration from the action segments, swapping out some of the exploding enemies for ranged ones to lớn reduce the challenge, or just communicating better where the player can stand and still be able to lớn shoot out of the tram. It"s likely that the developer was aware of these shortcomings on release, but lacked the resources to lớn adjust this fairly complex set-piece in lieu of more pressing concerns. I"m just writing this, as I assume many of us are, to acknowledge (while it is NOT the over of the world) how frustrating it is anyway.Also, you aren"t crazy - Mezu"s hitboxes are still kinda wonky.